About Me

My name is Brian Conant, and I am a game programming student at Southern New Hampshire University. I have been coding and designing games as a hobby since 2012. Since joining Southern New Hampshire University, I have become one of the top students in the game design program. My work has been featured at PAX East, and for two years in a row I have been top candidate for the annual trip to the Game Developers Conference in San Francisco


In addition to programming, my other passion is for audio. I love using Pro Tools and FMOD to create striking and interactive audio for games.


Skills
Unity Engine I have a lot of experience developing games using the Unity Engine, including gameplay programming, AI, and editor tools.
Unreal Engine As a sound designer and implementer for ZED, I have become proficient with the Unreal Engine's audio tools, including sound cues.
FMOD I am using FMOD to create interactive music and dynamic sound effects for a student project at SNHU.
Reaper I use Reaper as my main DAW when editing audio. The scripting tools for Reaper have helped me speed up the process of editing all of the dialogue files for My Little Investigations, as well as authoring content for the Rock Band Network.
C++ I am using C++ and SDL to create a game that will run on the Raspberry Pi.